They are the best teams. The main event. The master, the best, the great teams, the champions.
And if the translated UEFA Champions League anthem doesn’t get you hyped up for the 2023/24 campaign, the launching of its official Fantasy game should do.
You can launch in right now to start your team tinkering, as unlimited transfers are allowed before play starts.
SIGN UP TO PLAY UEFA CHAMPIONS LEAGUE FANTASY HERE
There will be as-yet-unannounced prizes on offer in this free-to-play Fantasy game. In the past, these haver ranged from UEFA Champions League final tickets to Playstation 5s and replica shirts.
We’ll be bringing you a lot more content on this game throughout the season, with regular articles ahead of each Matchday.
There is also lots more UCL Fantasy content over on our sister website, Fantasy Football Community.
In this introductory piece, we’ll talk you through the basics of the game.
BRIEF RULES
To quickly summarise the game: UCL Fantasy managers get €100m to spend on a squad of 15 players. They earn points based on how they perform in the Champions League.
Anyone who has played Fantasy Premier League (FPL) will have no trouble picking the game up, as many of the rules are exactly the same or very similar:
- An initial budget of €100m (which rises to €105m from the round of 16)
- Pick a squad of 15 players – two goalkeepers, five defenders, five midfielders, three forwards
- No more than three players per club (for the group stage)
- Select a starting XI in a valid formation for every Matchday
- Select a captain who earns double points
- Make free transfers between matchdays
Those are the fundamentals but there are one or two quirks of the game that require a bit of explaining, which we will cover below.
DIFFERENCES TO FPL
MANUAL SUBSTITUTIONS
Firstly, as well as autosubs that replace non-playing names of your starting XI, UCL Fantasy also allows manual substitutions within a Matchday.
Between the end of one night (usually Tuesday) and the start of another (usually Wednesday) within that Matchday, a maximum of four players can be switched for ones on your bench – unless they’ve been sent off.
For example, if Alexander Isak (€7.5m) disappoints on the Tuesday of Matchday 1, you can replace him with a substitute who’ll play on Wednesday.
CAPTAINCY SWITCHING
Similarly, a poor choice of captain can easily be corrected by changing it to someone from the second night. This new captain will be the only one whose points get doubled.
TRANSFERS AND CHIPS
Unlike in FPL, each Matchday deadline goes right up until the first kick-off of night one. It allows managers to wait until team news before using their free transfers. During the group stage, each manager gets two of them, plus a maximum of one that’s rolled over from before. However, additional ones cost four points.
Furthermore, there is a pair of chips that can be used once. Wildcard is just like in FPL – a chance to change the whole squad for free. Whereas Limitless is like the Free Hit chip but with an unlimited budget.
POINTS
Instead of bonus points, UCL Fantasy awards three to ‘Player of the Match’. As well as the standard points for goals, assists, clean sheets, cards and appearances, there is an extra one given to goals from outside the box and whenever a player makes three ball recoveries.
GROUP STAGE DRAW
SCORING SYSTEM
BY POSITION
GK | DEF | MID | FOR | |
---|---|---|---|---|
Scoring a goal | 6 pts | 6 pts | 5 pts | 4 pts |
Clean sheet (played 60+ mins) | 4 pts | 4 pts | 1 pt | |
Every two goals conceded | -1 pt | -1 pt | ||
Saving a penalty | 5 pts | |||
Every three saves | 1 pt |
ALL PLAYERS
Appearance | 1 pt | Goal from outside the box | 1 pt | Every three ball recoveries | 1 pt |
Reach 60 minutes | 1 pt | Assist | 3 pts | Yellow card | -1 pt |
Player of the Match | 3 pts | Winning a penalty | 2 pts | Red card | -3 pts |
Missing a penalty | -2 pts | Own goal | -2 pts | ||
Conceding a penalty | -1 pt |
1 year, 1 month ago
To anyone playing this what’s your strategy? I was thinking the first match day fixtures could be worth exploiting and then WC in MD2 but then that leaves the risk of having players on MD5 and 6 with nothing to play for x